獨角獸娛樂 (Unicorn Entertainment) 是位在新北中和科技園區的一家新興 VR 遊戲開發公司。我於 2017 年 6 - 12 月在此工作，擔任技術美術，主要負責在 Unity 中導入購買的素材打造環境，偶爾自行製作模組和貼圖，並也負責打光。
Unicorn Entertainment is a newly established VR game developing company based in New Taipei City, Taiwan. During Jun to Dec, 2017, I worked here as technical artist, focusing on importing assets, occasionally creating models and textures, and also in charge of scene lightings.
Task details were mainly about modifying models, modifying and creating materials, creating shaders with Unity plugins, applying camera post-process, ensuring proper scene performance, and also occasionally working with programmers to implement ingame events and debugging while also modifying character and creature models or textures every now and then. Sometimes I also needed to discuss with animator about the directions of character and creature animations.
2013 - 2014年間，我在獨立遊戲製作團隊「Fuzon Designs」，擔任3D場景與物件美術(http://www.desura.com/games/tr-zero)。
Between 2013 to 2014, I worked as a 3d environment and prop artist for this indie game published by Fuzon Designs (http://www.desura.com/games/tr-zero).
I was in charge of populating an arena map with props. Most objects in the arena level were designed and built by me, except the track floor’s texture, level design, and skybox.
The other responsibility was to tweak or update weapon projectiles and power-ups. I designed the polygon models of about 3/5 of them, and the rest I replaced the textures with more unique versions.
2009 - 2012 年間，我加入一個獨立遊戲製作團隊「teamCEL」，成員主要是我與我的一位朋友。作為唯一的遊戲美術，我設計與製作絕大多數的視覺效果，例如背景、地圖、角色概念與動作等。
From 2009 to 2012, I was partly involved in an indie mobile game developer, named "teamCEL," which were operated mainly by a friend and me. As the sole game artist, I designed most visual artworks for our projects, such as backgrounds, maps, character concepts, and character animations.
The only project successfully published and briefly appeared on the market was a Nonogram game titled "CellCross," which I also designed 99% of its puzzles, besides its artwork.
The group dissolved in 2010 due to different career plans of its two members.
In this gallery. you could find renderings of 3d models that are either commissioned work or as studies.
這一區的作品為碩士畢業專題或獨立研習。第一款接觸的遊戲引擎是Unreal 3 Editor，之後則主要使用Unity，包含碩士專題的製作（Unity 3.6， 2013年）。
Environments created in game engines.
These are projects done as my Master thesis or studies. The first game engine I touched was Unreal 3 Editor. Afterwards, I became heavily devoted to Unity, including creating my entire Master thesis project in it (Unity 3.6 in 2013).
In my opinion, drawing is the foundation of all visual arts. To improve my artistic sense and broaden skills, digital painting is both a hobby and a potential career path to me.
至今為止，遊戲仍在Google Play 上架中，下載次數仍未破千。雖然我視之為失敗作，於我而言有著學習性的意義。我學到了許多，包含下列：
This is likely the most important failure of my game developing path.
Dot.Dot.Dot is a mobile game I designed and self-published. It is based on Unity. I designed the game and created the art assets, while coding-wised it was mostly written by Kurt, with me tweaking a little bit here and there.
As of today, the game is still on the Google Play market, with fewer than 1000 downloads. Although I consider it as a failure, it has great significance to me as a lesson. A few things I learned was:
1. A creative and bold idea does not equate a great idea;
2. Tweaking target group continually is very important for ad efficiency;
3. Game appearance is important, even going for a simple visual theme;
4. Admit the failure;
5. Apple is so strict to app developers, while Google is too forgiving.
English-Chinese Tranlsation Work Samples.